Monday, October 18, 2010

Scripting for the Ship, and Hi Scores

It's hard to have a full time job as a security engineer at SAIC and at the same time have an obsession with programming this game. However, sometimes it's good to take a break from the actual doing and just read. So on my lunch hour I look at the unity blogs and the unify wiki. Today I was reading about how to set up hi-scores, using a php data base. More on that later though, when I figure it out.
So last post I said that I had created a list of things to do. Today I worked on that list and I have already started to add to it. But as my brother says, "you need a plan to deviate from" (he's a marine).
So today I worked on the ShipUpdate, but I also attached another game object to the ship and put added the ShipControl script.
I decided to take the user inputs in a completely separate script from the ShipUpdate script, so that when I ready to put this game on other platforms, the only script I will have to modify is that one.

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